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We picked up something from ICT results on 24th June – more amazing stuff that’s changing the way we interface with computers. This time it’s emerging from Cogain (Communication by Gaze Interaction), an EU-funded project under eInclusion tasked to use expertise on interface technologies for the benefit of users with disabilities.

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Do You Need Games In Your Elearning Mix?When writing the whitepaper about Casual games, I did a fair bit of research and looked at several hundred web links. While doing so, I documented a few of the better ones. I’d been mulling posting these to the blog. So here they are – a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. If you are contemplating beginning – it might help to look at links that interest you to get some grounding ideas.

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Satoru IwataI was digging through some older GDC related posts during the course of some research yesterday. In a keynote that Nintendo president, Satoru Iwata delivered to a packed house at this year’s Game Developers Conference. He mentioned the “Four I’s” that Nintendo uses as a standard for the games it develops.

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Silverlight LogoElearning development tools: only Adobe?
Over the last ten years or so, major elearning developers have preferred to use tools like Flash, Authorware and Director from Adobe (earlier Macromedia). The reason was simple– it was an easier way to achieve the multimedia integration needed to deliver engaging content over variety of media (standalone CD based and then transitioning to web based).

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Workplace Learning is changing!

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Adobe has launched a limited free preview of its BrowserLab, an online service that allows users to preview web pages in different browsers and operating systems to identify potential issues. Registration for the free preview access is currently closed, although the site’s Wiki section mentions that it would be made available again soon.

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Download the Winning GameWhile we spoke about putting the board games created during Upside’s board game creation exercise up for download, it’s taken us a couple of weeks to get here. Designing, prototyping, developing and play-testing a board game is one thing, packaging it for everyone to play is another. The individual who was lucky enough to convert it from physical prototype to a printable version learned much about game design while creating the PDF.

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Spymaster LogoIf you’re on Twitter and have missed Spymaster – where in the world have you been? All the rage last week, you’ve probably seen the many #spymaster tweets from tweeps in your network. You’re into it, or just plain confused about what the objective of the game is; either way, there’s no way you can ignore it’s huge presence on Twitter.

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The E3 2009 extravaganza just concluded in Los Angeles recently. As is always the case at this expo, every major electronic entertainment company that develops game hardware and software was demonstrating their wares. Sony, Nintendo and Microsoft made major game hardware related announcements. Ubisoft, Square Enix, Sega, Konami, Namco Bandai, Eidos, MTV Games and others announced game content.

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Jane Hart conducts annual surveys of the top 100 learning tools. Her site, Centre for Learning & Performance Technologies, has some wonderful resources on learning tools, social learning, and more. If you’ve not yet visited this website, I strongly recommend you do.

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Big QuestionThe Big Question posed on Learning Circuits this time is thought provoking – Where is your time spent?

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I came across this interesting post by Cammy Bean about cultural differences in the use of audio in eLearning. Her colleague, Mark Harrison, believes that audio is used a lot less in eLearning in the UK than in the US and she is exploring the reasons for this.