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	<title>Comments on: Five Tips for Creating Graphics for Mobile Devices</title>
	<atom:link href="http://www.upsidelearning.com/blog/index.php/2010/03/09/five-tips-for-creating-graphics-for-mobile-devices/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.upsidelearning.com/blog/index.php/2010/03/09/five-tips-for-creating-graphics-for-mobile-devices/</link>
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		<title>By: ravi</title>
		<link>http://www.upsidelearning.com/blog/index.php/2010/03/09/five-tips-for-creating-graphics-for-mobile-devices/comment-page-1/#comment-42536</link>
		<dc:creator>ravi</dc:creator>
		<pubDate>Thu, 23 Sep 2010 16:28:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.upsidelearning.com/blog/?p=3721#comment-42536</guid>
		<description>Hi,
I found the article very helpful in understanding the basic but it is not clear how one should make graphics for games. Like I see games for iphones or android phone, the graphics in them looks very good. But when I try to make one or use some from google image search it does not look. Can you suggest some design tutorials or ebooks.
Thanks</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I found the article very helpful in understanding the basic but it is not clear how one should make graphics for games. Like I see games for iphones or android phone, the graphics in them looks very good. But when I try to make one or use some from google image search it does not look. Can you suggest some design tutorials or ebooks.<br />
Thanks</p>
]]></content:encoded>
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		<title>By: Abhijit Brahme</title>
		<link>http://www.upsidelearning.com/blog/index.php/2010/03/09/five-tips-for-creating-graphics-for-mobile-devices/comment-page-1/#comment-21878</link>
		<dc:creator>Abhijit Brahme</dc:creator>
		<pubDate>Mon, 03 May 2010 14:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.upsidelearning.com/blog/?p=3721#comment-21878</guid>
		<description>Hi Sandy,

Majority of phones today in the market support JPG (JPEG)  image format, MP3 audio and MP4 Video. Screen size may vary based on the model.</description>
		<content:encoded><![CDATA[<p>Hi Sandy,</p>
<p>Majority of phones today in the market support JPG (JPEG)  image format, MP3 audio and MP4 Video. Screen size may vary based on the model.</p>
]]></content:encoded>
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		<title>By: Sandy</title>
		<link>http://www.upsidelearning.com/blog/index.php/2010/03/09/five-tips-for-creating-graphics-for-mobile-devices/comment-page-1/#comment-21860</link>
		<dc:creator>Sandy</dc:creator>
		<pubDate>Mon, 03 May 2010 10:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.upsidelearning.com/blog/?p=3721#comment-21860</guid>
		<description>I stumbled upon this page when I was looking for the transcoding feature ... basically how diferent formats are exchaned between different handsets. Now since there are many standards and there are many more mobile handsets in market, it is highly important for Telecom vendors like us to support transcoding.
It would be great if you can provide link or information about the consolidated formats - Audio, Video and Image format, supported in any mobile or at least one mobile among all mobile out there!
Thanks!</description>
		<content:encoded><![CDATA[<p>I stumbled upon this page when I was looking for the transcoding feature &#8230; basically how diferent formats are exchaned between different handsets. Now since there are many standards and there are many more mobile handsets in market, it is highly important for Telecom vendors like us to support transcoding.<br />
It would be great if you can provide link or information about the consolidated formats &#8211; Audio, Video and Image format, supported in any mobile or at least one mobile among all mobile out there!<br />
Thanks!</p>
]]></content:encoded>
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	<item>
		<title>By: Abhijit Brahme</title>
		<link>http://www.upsidelearning.com/blog/index.php/2010/03/09/five-tips-for-creating-graphics-for-mobile-devices/comment-page-1/#comment-14987</link>
		<dc:creator>Abhijit Brahme</dc:creator>
		<pubDate>Wed, 10 Mar 2010 15:07:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.upsidelearning.com/blog/?p=3721#comment-14987</guid>
		<description>The banding we’ve shown in the image will only be visible on an actual device which supports 65K colors;  the ‘moire’ type pattern will also vary based on the handset model and manufacturer. 

The GIF format will always lose colors as the most it can support is 256 colors. The banding which you see in the sample image has been manipulated using  an image editing program. If you view the same image on any mobile which supports 65k colors will look very close to what I have shown.</description>
		<content:encoded><![CDATA[<p>The banding we’ve shown in the image will only be visible on an actual device which supports 65K colors;  the ‘moire’ type pattern will also vary based on the handset model and manufacturer. </p>
<p>The GIF format will always lose colors as the most it can support is 256 colors. The banding which you see in the sample image has been manipulated using  an image editing program. If you view the same image on any mobile which supports 65k colors will look very close to what I have shown.</p>
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	<item>
		<title>By: Phil Cowcill</title>
		<link>http://www.upsidelearning.com/blog/index.php/2010/03/09/five-tips-for-creating-graphics-for-mobile-devices/comment-page-1/#comment-14939</link>
		<dc:creator>Phil Cowcill</dc:creator>
		<pubDate>Tue, 09 Mar 2010 22:56:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.upsidelearning.com/blog/?p=3721#comment-14939</guid>
		<description>I&#039;m surprised to see the banding in 16 bit (65K in colour). I took this image and cropped out the 16.7M colour part and then converted it to an 8 bit graphic (256 colours) optimized using the &lt;strong&gt;Adaptive&lt;/strong&gt; algorithm and it looked very good.  I can only assume this image was deliberate set this way to show the possible difference in colour palettes.</description>
		<content:encoded><![CDATA[<p>I&#8217;m surprised to see the banding in 16 bit (65K in colour). I took this image and cropped out the 16.7M colour part and then converted it to an 8 bit graphic (256 colours) optimized using the <strong>Adaptive</strong> algorithm and it looked very good.  I can only assume this image was deliberate set this way to show the possible difference in colour palettes.</p>
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