I came across this really interesting interview with Greg Kroah-Hartman – Linux Kernel Dev/Maintainer. In this interview, Greg talks about how the Linux project has accommodated the accelerating rate of change for the kernel. It was very interesting to draw parallels between some of what he says and learning.
Mobile Learning has finally come of age. It’s been on the horizon for many years, but now with bandwidth available for mobiles & the devices themselves are becoming more capable to start competing with computers in processing capabilities, it’s finally here! We believe mobile learning has the potential to truly become anywhere, anytime, for anyone learning. My colleague Abhijit Kadle has written about the myths of mobile learning earlier and also posted a great list of top 50 mobile learning resources. We have worked on some projects for our clients to create small learning modules delivered to mobile devices and game-like quizzes. These are exciting times for mLearning.
Upside Learning is happy to be associated with the inaugural CLO Summit India.
Yes, we believe it can.
Having fun is an experience that stays with you longer than any form of instruction. We advocate inclusion of games & fun interactions to achieve long term learning, and change of behaviors. Learning Games that pull learners to have fun (and learn while they have fun).
This video below from the fun theory , an initiative of Volkswagen, shows just how fun could be effective in getting people to consider changing their habits
Let’s use more fun activities in our learning courses as well.
Last week I met several new prospective customers – training companies. The prospects varied in size from a single person company (with several associates on contract basis) to very large companies serving Fortune 500 companies; and whose focus varied from soft skills training to Aerospace graphics and documentation.
Our HR team is getting really busy since a last few weeks. After being slow (well almost non-existent) for a couple of quarters, hiring is back on the agenda. And with a bang! New project wins have been quite impressive in the last couple of months and all indications are towards a stronger demand in coming quarters (hopefully years!). No wonder some of these requirements are URGENT! You know how it is after clients sign on the dotted line. They want everything as on yesterday. No worries – that’s anyways – what I call – “a good problem to deal with”.
It’s been an interesting start of the week, with the tiny Regifting game going viral of sorts within our office. Hit the jump and you’ll see just why.
http://www.regiftable.com/regiftingrobinpopup.html
I’d been waiting for the results of the Unofficial Salary Survey 2009 after we wrote about it about 6 weeks back. This year the survey got over 100 responses from eLearning professionals in India – up from 54 last year. At such a growth rate this survey has the potential to be a good benchmarking source for Indian eLearning companies.
Mozilla’s Firefox is a preferred web browser for many. Since its last major release in June 2009 it has already crossed one billion downloads and to celebrate that Mozilla Foundation has even launched this website http://www.onebillionplusyou.com.
Soon after I posted These are Not Serious Games on the blog and as a discussion on Linked-In, there was a flurry of comments over a couple of days that quickly covered some thoughts about Serious Games.
Recently I’ve been consulting with a customer on the design of a series of digital learning games for sales training. Most clients have done their research online about serious games, and find the whole gamut of samples, demos, etc. Clients typically have some thoughts about what they feel are serious games and whose game-play and mechanics they intended to emulate. Just one look at their collated ‘portfolio’ was enough to tell me that none of the content in the portfolio was really a serious game. What followed was the diplomatic squashing preconceived ideas about what serious games were in their (client’s) training context.






