Yogesh Agarwal | February 12th, 2010
1. CopperLicht – fast WebGL JavaScript 3D Engine
CopperLicht is a JavaScript 3D engine for creating games and 3d applications in the webbrowser. It uses the WebGL canvas supported by modern browsers and is able to render hardware accelerated 3d graphics without any plugins. 
2. Google Buzz
Google has announced Buzz a new social media service that would be integrated within Gmail. Using Buzz you can connect to the other social media services like Twitter, Picasa, Flickr and Google reader. More information on how we might use it in elearning can be found in this post on our blog.
Sushil Kokate | February 6th, 2010
1. ELIPS Studio 3
ELIPS Studio 3 is a cross-platform mobile application SDK based on Adobe’s Flex Builder. Now software developers and creative designers can quickly develop for rich,
connected or non-connected applications for mobile devices and deploy them on any mobile platforms they want. ELIPS Studio 3 is based on native compilation. It will automatically generate, optimize and package your Flex applications as native code for industry-leading platforms, including iPhone, Android, Symbian, and Windows Mobile.
Sushil Kokate | January 31st, 2010
1. HipLogic
HipLogic is a new real-time, web-based platform intended as an alternative user interface for some mobile phones. This free download currently delivers applications like
Facebook, news, and Twitter to both Windows Mobile and Symbian devices with plans to offer an Android version of their software sometime in the future.
Amit Gautam | January 29th, 2010
I have great respect for Apple as an organization particularly because I use an iPhone and I think the iPhone has definitely become one of those game-changers in the smartphone world and by a large margin.
I was looking forward to the Apple iPad even more so as we have been doing good stuff on mobile learning and putting up applications and tools on iPhone as pilots and on a trial basis. The iPad was supposed to be better and bigger than the iPhone, closer to a computer and much more than just a phone.
Abhijit Brahme | January 22nd, 2010
1. Printliminator
The Printliminator is a bookmarklet with some simple tools you can use to makes websites print better. One click to activate, and then click to remove elements from the page, remove graphics, and apply better print styling.
2. Apple’s Tablet Interface
The design of interaction is often restricted by the user interface paradigms in current use. There is speculation that the Apple Tablet (if there is one) will push the envelope of UI design. This links to a post in Gizmodo – worth a read. Haptics and touch technology are already transforming the user experience, couple that with a sophisticated UI and it offers learning interaction designers new avenues to explore.
Abhijit Kadle | January 19th, 2010
During the course of a routine trawl of my news-feeds I stumbled on something interesting that I found relevant to my current research into mobile learning.
This particular post was from ReadWriteWeb and writes about a new type of iPhone application called PowerOne that in the post says ‘…wants to solve the “there’s not an App for that” problem that many professionals experience when they try to use their iPhones at work.’ I see mobile learning taking many forms, perhaps this is one of them.
Abhijit Kadle | January 14th, 2010
Wikipedia defines mobile learning as “Any sort of learning that happens when the learner is not at a fixed, predetermined location, or learning that happens when the learner takes advantage of the learning opportunities offered by mobile technologies”.
In other words, mLearning decreases limitation of learning location with the mobility of general portable devices1.
Simply put, mobile learning is the acquisition or modification of any knowledge and skill through using mobile technology, anywhere, anytime and results in the modification of behavior2.
Yogesh Agarwal | January 11th, 2010
1. Morgan Stanley – The Mobile Internet Report
Morgan Stanley’s analysts set out to do a deep dive into the rapidly changing mobile Internet market. The Mobile Internet Report is largely in PowerPoint and published it
on the web, and they’re expecting that bits and pieces of it will be cut / pasted / redistributed and debated / dismissed / lauded. Their goal is to get thoughts and data into the conversation about what may be the biggest technology trend ever. I found the PowerPoint format a bit unfriendly, but the content itself merits not one but perhaps several reads.
Sushil Kokate | December 31st, 2009
1. Alternatives to Second Life
Karl Kapp puts some alternatives to Second Life on his blog. Interesting products, although some will cease to exist starting next year.
2. Windows Mobile for Gaming
Microsoft to make Windows Mobile a gaming platform. While other mobile OS developers are jockeying for position to become the game platform of choice for mobile devices, Windows mobile lagged behind.
Amar Jadhav | December 17th, 2009
Often the real meaning and potential impact of a database can be hidden behind all the raw names and numbers, but a well-chosen visualization can bring the data to life. Google fusion is a cloud based application from Google where you can share and visualize data online. You can visualize data in a number of forms like: Map, Intensity Map, Bar, Pie chart, Table, line etc.
Abhijit Kadle | October 27th, 2009
We constantly come across interesting user interface technologies; Microsoft’s Natal was one I’ve written about before. There have been others pushing the limits of human computer interaction. However these technologies are a long way from maturing and being available to average developers and users. Also, they demand a completely new way of thinking about user interfaces. Such is not the case with haptic interfaces, which are now rapidly going mainstream and are available with a variety of devices, ranging from mobile phones, to tablet computers and ‘internet devices’. While these may appear as simply replacing the mouse with a singular interface point touch-screen, that’s not always the case. Several of these devices support multi-touch, letting the users use not one but multiple fingers to provide inputs that go beyond just a point and click to gestural inputs. Additionally they also offer some form of force feedback, this admittedly is quite rudimentary at this time.
Abhijit Kadle | October 26th, 2009
Interesting numbers about the Social media and mobile computing revolution, while we wont really vouch for the numbers, Gary goes to great lengths to provide sources and substantiation for the basis of his calculation.