Abhijit Kadle | February 26th, 2010
1. Games Change Brains – There have been many important findings on the benefits of video games in the last few months. This was a great post that put those in perspective.
• Video gaming improves visual perception, processing and attention.
• Internet use engages more neural circuitry than book reading in the digital generation.
• Sizes of three structures in the brain can predict a video gamer’s success.
• Learning environments of video games can educate children effectively.
• Building computer games promotes critical thinking and creative thinking skills.
Abhijit Kadle | February 9th, 2010
The iPad is here. After all the hype, which it didn’t quite live up to, there was a lot of commentary web-wide on whether it’s suitable for elearning, or a specific type of learning. Here at Upside our camp is divided, there are iPad lovers and there are iPad
baiters. The lovers are typically Apple fan-boys who are crazy about anything Apple, so their devotion to any bit of technology that Steve Jobs throws into the market is taken for granted. The baiters are mostly alternate technology lovers and who will hate pretty much anything that Apple develops; simply because of Apple’s “captive/lock-in users” business model.
Amit Garg | December 31st, 2009
As we knock on 2010’s doors, it’s a good time to look at what we did on this blog in 2009. We started this blog in March 2009 and in its 10 month existence has more than a 100 posts. The blog now has about 500 subscribers and has received more than 53000 page views and more than 200 comments.
Abhijit Kadle | September 9th, 2009
It’s been an interesting start of the week, with the tiny Regifting game going viral of sorts within our office. Hit the jump and you’ll see just why.
http://www.regiftable.com/regiftingrobinpopup.html
Abhijit Kadle | August 17th, 2009
Soon after I posted These are Not Serious Games on the blog and as a discussion on Linked-In, there was a flurry of comments over a couple of days that quickly covered some thoughts about Serious Games.
Abhijit Kadle | August 7th, 2009
Recently I’ve been consulting with a customer on the design of a series of digital learning games for sales training. Most clients have done their research online about serious games, and find the whole gamut of samples, demos, etc. Clients typically have some thoughts about what they feel are serious games and whose game-play and mechanics they intended to emulate. Just one look at their collated ‘portfolio’ was enough to tell me that none of the content in the portfolio was really a serious game. What followed was the diplomatic squashing preconceived ideas about what serious games were in their (client’s) training context.
Amit Garg | July 28th, 2009
Last month Tony Karrer posted this interesting piece on the Business of Learning on his blog – eLearning Technology. It provoked a discussion on the topic with many different perspectives brought to bear.
Abhijit Kadle | July 25th, 2009
Six in ten people (more than 4 billion individuals) around the world are carrying a powerful computing device in their pockets and purses. They don’t realize it, but today’s mobile phones have the computing power of a personal computer from the mid-nineties, while consuming a fraction of the energy and are made at significantly lower cost.