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	<title>Upside Learning Blog &#187; Game Based Learning</title>
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	<link>http://www.upsidelearning.com/blog</link>
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		<item>
		<title>Everything You Thought You Knew About Learning is Wrong</title>
		<link>http://www.upsidelearning.com/blog/index.php/2012/02/06/everything-you-thought-you-knew-about-learning-is-wrong/</link>
		<comments>http://www.upsidelearning.com/blog/index.php/2012/02/06/everything-you-thought-you-knew-about-learning-is-wrong/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 09:22:28 +0000</pubDate>
		<dc:creator>Abhijit Kadle</dc:creator>
				<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[Gamification Of Learning]]></category>

		<guid isPermaLink="false">http://www.upsidelearning.com/blog/?p=9831</guid>
		<description><![CDATA[Admit it, didn’t the title of this post catch your eye? Coming back from vacation and digging into my feeds I found this interesting article from Wired – Everything You Thought You Knew About Learning is Wrong. While the title makes a sweeping statement, I found that’s not what the article is really about. Perhaps [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.upsidelearning.com/blog/wp-content/uploads/2012/02/Everything-You-Thought-You-Knew-About-Learning-is-Wrong.jpg"><img width="280" height="202" alt="Everything You Thought You Knew About Learning is Wrong" src="http://www.upsidelearning.com/blog/wp-content/uploads/2012/02/Everything-You-Thought-You-Knew-About-Learning-is-Wrong.jpg" title="Everything You Thought You Knew About Learning is Wrong" class="alignleft size-full wp-image-9798"/></a>Admit it, didn’t the title of this post catch your eye? Coming back from vacation and digging into my feeds I found this interesting article from Wired – <em><a href="http://www.wired.com/geekdad/2012/01/everything-about-learning/" target="_blank">Everything You Thought You Knew About Learning is Wrong</a>.</em> While the title makes a sweeping statement, I found that’s not what the article is really about. Perhaps the reporter needed to relearn a thing or two and forget a few too. As an instructional designer, there is a lot of common sense in this article that I directly apply to creating learning solutions. However, there are two really interesting points that caught my attention and linked back to some ideas I had written about before (you can read those <a href="http://www.upsidelearning.com/blog/index.php/2011/12/27/what-elearning-should-learn-from-games/" target="_blank">here</a> and <a href="http://www.upsidelearning.com/blog/index.php/2011/01/31/9-essential-elements-for-fun-in-games/" target="_blank">here</a>).<span id="more-9831"></span></p>
<p><em>…</em><em>think about how you attack a pile of study material. “People tend to try to learn in blocks,” Bjork said. “Mastering one thing before moving on to the next.” Instead of doing that Bjork recommends interleaving… “This creates a sense of difficulty,” Bjork said. “And people tend not to notice the immediate effects of learning.”</em></p>
<p>The gamification of learning is seen as inevitable, and one part of its persuasive nature is the challenge that games offer players. Here, we see Dr. Bjork directly point to the need for mixing activities and creating a level of difficulty. Most elearning courses sorely lack this varied mix of activities and challenge. We must consider how we can add those to courseware that must cater to a wide demographic. As a designer, it’s always a challenge to design an activity that challenges learners, does not overwhelm them, but must ensure it isn’t too easy to accomplish either.</p>
<p><em>…while we count forgetting as the sworn enemy of learning, in some ways that’s wrong, too. The two live in a kind of symbiosis in which forgetting actually aids recall…</em></p>
<p>While I’ve always known that forgetting plays an important role in learning. It’d be very difficult for humans to manage if they retained everything they ever learned. Yet, we consciously do very little forgetting. We often create learning solutions that are required to learn procedures. I wonder if in addition to helping people learn, we need to include some elements that assist individuals in forgetting obsolete procedures.</p>
]]></content:encoded>
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		<title>5 Top Game Based Learning Links: GBL Digest 2</title>
		<link>http://www.upsidelearning.com/blog/index.php/2012/02/01/5-top-game-based-learning-links-gbl-digest-2/</link>
		<comments>http://www.upsidelearning.com/blog/index.php/2012/02/01/5-top-game-based-learning-links-gbl-digest-2/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 09:45:36 +0000</pubDate>
		<dc:creator>Aneesh Bhat</dc:creator>
				<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[Game Based Learning Links]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[Gamification in Education]]></category>
		<category><![CDATA[GBL]]></category>
		<category><![CDATA[GBL Links]]></category>
		<category><![CDATA[Top Game Based Learning Links]]></category>

		<guid isPermaLink="false">http://www.upsidelearning.com/blog/?p=9823</guid>
		<description><![CDATA[‘Gamification’ is a term that one comes across very often. Some of us love it, some of us might even hate it; but nobody can ignore it!
As gamification gradually finds its way into the realm of education, more and more educators are voicing their criticism or admiration for it. Despite the criticism, the gamification of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.upsidelearning.com/blog/./wp-content/uploads/2012/01/3_top_based_learning.jpg"><img class="size-full wp-image-9733 alignleft" title="Game Based Learning (GBL) Digest" src="http://www.upsidelearning.com/blog/./wp-content/uploads/2012/01/3_top_based_learning.jpg" alt="Game Based Learning (GBL) Digest" width="279" height="201" /></a>‘Gamification’ is a term that one comes across very often. Some of us love it, some of us might even hate it; but nobody can ignore it!</p>
<p>As gamification gradually finds its way into the realm of education, more and more educators are voicing their criticism or admiration for it. Despite the criticism, the gamification of education is here to stay.</p>
<p>This week, we take a closer look at ‘Gamification’ and what various L&amp;D professionals think about it. Below are our top 5 <a href="http://www.upsidelearning.com/blog/index.php/tag/gbl/" target="_blank">GBL</a> links from this week. Read them, share them or bookmark them.<span id="more-9823"></span></p>
<p><strong>1. </strong><strong>Gamification in Education: Epic Win, or Epic Fail?</strong><br />
A trend referred to as “gamification” has swept industries as diverse as marketing, travel, and even education. While turning everything into a game sure seems like fun, it’s not as easy as it sounds. This article from <a href="http://www.digitalpedagog.org/?p=1416" target="_blank">Digital Pedagog</a> explores the trend towards gamification, as well as some of its criticism.</p>
<p><strong>2. </strong><strong>The GameiT Handbook</strong><br />
The GAMEiT project is targeted at teachers, trainers, and multipliers and will empower them to design learning environments and teaching methods which are more creative, innovative and motivating by including game based learning elements and engaging the learner. <a href="http://issuu.com/kober123/docs/gameithandbook" target="_blank">The GameiT Handbook</a> illustrates how games or elements of games can be included in educational practice, and to what end.</p>
<p><strong>3. </strong><strong>Why Game Designers Are Better Motivators Than Your Boss</strong><br />
This article from <a href="http://www.youtern.com/thesavvyintern/index.php/2012/01/30/why-game-designers-are-better-motivators-than-your-boss/" target="_blank">You Tern</a> examines the power of games to motivate people, and how gamification can be applied at the workplace.</p>
<p><strong>4. </strong><strong>Three Reasons NOT to Gamify Education</strong><br />
This article from the <a href="http://blog.learnboost.com/blog/3-reasons-not-to-gamify-education/" target="_blank">Learnboost blog</a> examines some potentially negative ramifications of applying game psychology to education.</p>
<p><strong>5. </strong><strong>The Fun And Games Of The FBI</strong><br />
This article from <a href="http://www.kotaku.com.au/2012/01/the-fun-and-games-of-the-fbi/" target="_blank">Kotaku</a> takes a look at how the FBI is developing and using video games to train its agents.</p>
<p>Hope you like these links. If you come across anything interesting please feel free to share the link with us.</p>
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		<title>3 Top Game Based Learning Links: Weekly GBL Digest &#8211; 1</title>
		<link>http://www.upsidelearning.com/blog/index.php/2012/01/06/3-top-game-based-learning-links-weekly-gbl-digest-1/</link>
		<comments>http://www.upsidelearning.com/blog/index.php/2012/01/06/3-top-game-based-learning-links-weekly-gbl-digest-1/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 09:32:10 +0000</pubDate>
		<dc:creator>Aneesh Bhat</dc:creator>
				<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[GBL]]></category>
		<category><![CDATA[Learning Games]]></category>

		<guid isPermaLink="false">http://www.upsidelearning.com/blog/?p=9696</guid>
		<description><![CDATA[With our increasing focus on Game Based Learning, each week sees us sharing interesting articles and resources about Game Based Learning on varied social networking platforms. While many of you follow us on Twitter and Facebook, we do realize that keeping a track of all the tweets/ posts, given the high proliferation and dynamic nature [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.upsidelearning.com/blog/./wp-content/uploads/2012/01/3_top_based_learning-e1325842143975.jpg"><img class="alignleft size-full wp-image-9733" title="Weekly GBL Digest" src="http://www.upsidelearning.com/blog/./wp-content/uploads/2012/01/3_top_based_learning-e1325842143975.jpg" alt="Weekly GBL Digest" width="279" height="201" /></a>With our increasing focus on Game Based Learning, each week sees us sharing interesting articles and resources about Game Based Learning on varied social networking platforms. While many of you follow us on <a href="https://twitter.com/#!/UpsideLearning" target="_blank">Twitter </a>and <a href="https://www.facebook.com/UpsideLearning" target="_blank">Facebook</a>, we do realize that keeping a track of all the tweets/ posts, given the high proliferation and dynamic nature of information, is difficult, to say the least.</p>
<p>Hence, to ensure that you do not miss out on all the great links we share and also with a view to building a knowledge repository, every week, we shall be publishing a quick summary post of our best shared material from the week before.<span id="more-9696"></span></p>
<p><strong>Read it, share it or bookmark it.</strong></p>
<p>Below are our top 3 links from this week:</p>
<ol style="padding-left: 40px;">
<li style="margin-top: -5px;"><strong><a href="http://mindshift.kqed.org/2012/01/the-power-of-play-in-learning/" target="_blank">The Power of Play in Learning</a></strong><br />
Play is a powerful vehicle for learning which amplifies our capacity to innovate and to adapt to changing circumstances. Adults who are deprived of play are often rigid, inflexible and closed to trying out new options. Play is an active process that reshapes our rigid views of the world. This article from the <a href="http://mindshift.kqed.org/" target="_blank">MindShift Blog</a> underscores the importance of play in learning.</li>
<li><strong><a href="http://gaming4schools.yolasite.com/" target="_blank">Teaching Science Through Video Game Design</a></strong><br />
A well designed game is akin to a good teacher. It provides the player/student with a reasonable challenge and helps the player learn through scaffolding and instructions. Kevin Hodgson, a Sixth grade teacher from Massachusetts, USA encourages his students to learn Science by designing and creating their own video games.</li>
<li><strong><a href="http://www.futurelab.org.uk/resources/games-based-learning-experiences-testing-principles-teachers-and-students" target="_blank">Games-Based Learning Experiences: Testing the principles with teachers and students</a></strong><br />
This paper published by <a href="http://www.futurelab.org.uk/home" target="_blank">Futurelab </a>outlines the findings from three workshops with teachers and students in which they:<br />
• give feedback on the relative importance of key learning elements identified in digital games<br />
• explore how these elements could be used to support the creation of games-based learning experiences in formal education settings</li>
</ol>
<p>Hope you like these and if you come across anything interesting do share with us.</p>
]]></content:encoded>
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		<title>What eLearning Should Learn From Games</title>
		<link>http://www.upsidelearning.com/blog/index.php/2011/12/27/what-elearning-should-learn-from-games/</link>
		<comments>http://www.upsidelearning.com/blog/index.php/2011/12/27/what-elearning-should-learn-from-games/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 09:37:46 +0000</pubDate>
		<dc:creator>Abhijit Kadle</dc:creator>
				<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[eLearning]]></category>

		<guid isPermaLink="false">http://www.upsidelearning.com/blog/?p=9630</guid>
		<description><![CDATA[There sure are lot of learning design community folks who love to play digital games.
It’s always interesting to hear gamers talk about why they play certain genres of games and what aspects of those games they love.
What is even more impressive is the passion and motivation that gets individuals to play these games.
Recently I have [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.upsidelearning.com/blog/./wp-content/uploads/2011/12/elearning-and-games-e1324968745832.jpg"><img class="alignleft size-full wp-image-9637" title="eLearning And Games" src="http://www.upsidelearning.com/blog/./wp-content/uploads/2011/12/elearning-and-games-e1324968745832.jpg" alt="eLearning And Games" width="280" height="202" /></a>There sure are lot of learning design community folks who love to play digital games.</p>
<p>It’s always interesting to hear gamers talk about why they play certain genres of games and what aspects of those games they love.</p>
<p>What is even more impressive is the passion and motivation that gets individuals to play these games.<span id="more-9630"></span></p>
<p>Recently I have been playing Little Big Planet on the PSP, something I bought on whim for my seven-year old. Watching him learn to play and master the game has been quite a revelation. Mainly that learning is such an organic activity that trying to define it in any way will be inadequate. While elearning has a long way to go in matching physical world experiential learning, there are definitely some aspects of the game world we want to emulate.</p>
<p>Little Big Planet; several quick realizations:</p>
<p>1. Easy, simple to difficult, complex &#8211; Every platform scroller game does this, but LBP excels because it creates the right difficulty curve, not too much, not too little. Just enough challenge to keep you wanting to try; if it weren’t difficult enough, it becomes boring, too hard and you give up. This sort of difficulty curve is never, (I take that back) perhaps rarely seen in elearning courses. Courses are just that, they run the course. We should learn how to offer experiences and not just display after display of information that could be effective as a booklet or document.</p>
<p>2. Contributory nature is very important, the ‘ability to create and share’. Ask yourself about the last elearning course you took &#8211; did you create something in it? If you did, could you share it with the rest of the world? LBP differs from other games by being as much a tool as a game. By offering an entire authoring environment, you can custom design levels and share them with the world. It also offers a unique insight into how game levels are created. While the levels that came with the game are nice; the levels that users all over the world have created are simply astounding. Amazingly, it is not just any other level you are sharing, it is the experience on a standardized platform.</p>
<p>I’d really like to see courses that allow individuals to create ‘things’, artifacts that indicate their level of competence. Also, the ability to share those with others, and if possible experience them (as in LBP).</p>
<p>3. Embedded in activities &#8211; While learning to play LBP it is nice how the learning is embedded into the environment and the game play activity. You effectively use the environment and controls to learn how to manipulate the environment and control the game avatar. Contrast this with typical elearning, where there is a huge separation between display and content. They are rarely one and the same thing.</p>
<p>A closer look at much touted simulations reveal nothing more than linear task based exercise with limited feedback or a series of shallow scenarios with questions to follow, of which the user must select options and receive feedback accordingly. (especially in workplace elearning) Perhaps this works, but it is very boring. In eLearning we need to rethink simulations, first with better depth of content and decision making required and second, with better fidelity representations of the real workplace. Including realistic goals that can be accomplished as learners make their way through activities in the environment may prove a sound learning design choice.</p>
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		<title>Game Based Learning Showcase: Physicsgames.net</title>
		<link>http://www.upsidelearning.com/blog/index.php/2011/12/22/game-based-learning-showcase-physicsgames-net-2/</link>
		<comments>http://www.upsidelearning.com/blog/index.php/2011/12/22/game-based-learning-showcase-physicsgames-net-2/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 10:27:23 +0000</pubDate>
		<dc:creator>Aneesh Bhat</dc:creator>
				<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[GBL]]></category>

		<guid isPermaLink="false">http://www.upsidelearning.com/blog/?p=9580</guid>
		<description><![CDATA[After being hooked onto Angry Birds, I now find myself fascinated by a collection of games hosted on a website called http://www.physicsgames.net.
As you must have already guessed, this website showcases numerous physics-based online games developed in Flash.
The games have been classified into 7 broad categories.

Block Removal
Construction
Demolition
Platform
Projectile
Stacking
Other

Though these games aren’t complex science games, they still require [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.upsidelearning.com/blog/./wp-content/uploads/2011/12/game_learning_showcase-e1324548927934.jpg"><img class="alignleft size-full wp-image-9602" title="Game Based Learning Showcase" src="http://www.upsidelearning.com/blog/./wp-content/uploads/2011/12/game_learning_showcase-e1324548927934.jpg" alt="Game Based Learning Showcase" width="222" height="160" /></a>After being hooked onto Angry Birds, I now find myself fascinated by a collection of games hosted on a website called <a href="http://www.physicsgames.net" target="_blank">http://www.physicsgames.net</a>.</p>
<p>As you must have already guessed, this website showcases numerous physics-based online games developed in Flash.<span id="more-9580"></span></p>
<p>The games have been classified into 7 broad categories.</p>
<ol style="padding-left: 30px;">
<li style="margin-top: -10px;">Block Removal</li>
<li>Construction</li>
<li>Demolition</li>
<li>Platform</li>
<li>Projectile</li>
<li>Stacking</li>
<li>Other</li>
</ol>
<p style="margin-top: 5px;">Though these games aren’t complex science games, they still require a basic knowledge of concepts such as gravity and force. Each of these games is free and can be easily (and legally) embedded into any blog or website.</p>
<p><strong>Why I Like This Site</strong><br />
The games on <a href="http://www.physicsgames.net">www.physicsgames.net</a> can be used to teach the fundamental concepts of Physics in a fun and engaging way. It is also a wonderful resource for problem solving activities to be used in training sessions.</p>
<p>Another very important factor is that these games do not require ‘Knowledge’ of the laws of physics. The games are well designed and most games make use of the ‘scaffolding’ technique. The skills required to play the games are built steadily from one level to the next, leading to a gradual progression of problem solving skills being required.</p>
<p><strong>Games To Check Out</strong><br />
My personal favorite is a game called <a href="http://www.physicsgames.net/game/Cargo_Bridge.html" target="_blank">Cargo Bridge</a>, where you are required to design a bridge that will allow you to safely move your cargo from one side to the other. You have a limited amount of money to build each bridge.</p>
<table border="1" cellspacing="0" cellpadding="10" width="100%">
<tbody>
<tr>
<td style="padding-left: 5px;" width="24" valign="top"><strong> </strong></td>
<td style="padding-left: 5px;" width="84" valign="top"><strong>Game</strong></td>
<td style="padding-left: 5px;" width="90" valign="top"><strong>Category</strong></td>
<td style="padding-left: 5px;" width="270" valign="top"><strong>Description</strong></td>
</tr>
<tr>
<td style="padding-left: 5px;" width="24" valign="top"><strong>1</strong></td>
<td style="padding-left: 5px;" width="84" valign="top"><a href="http://www.physicsgames.net/game/Pumpkin_Remover.html" target="_blank">Pumpkin Remover</a></td>
<td style="padding-left: 5px;" width="90" valign="top">Block Removal Games</td>
<td style="padding-left: 5px;" width="270" valign="top">Get rid of the rotten   pumpkins while keeping the good ones on the screen.</td>
</tr>
<tr>
<td style="padding-left: 5px;" width="24" valign="top"><strong>2</strong></td>
<td style="padding-left: 5px;" width="84" valign="top"><a href="http://www.physicsgames.net/game/Cargo_Bridge.html" target="_blank">Cargo Bridge</a></td>
<td style="padding-left: 5px;" width="90" valign="top">Construction Games</td>
<td style="padding-left: 5px;" width="270" valign="top">Design a bridge that will   allow you to safely move your cargo from one side to the other.</td>
</tr>
<tr>
<td style="padding-left: 5px;" width="24" valign="top"><strong>3</strong></td>
<td style="padding-left: 5px;" width="84" valign="top"><a href="http://www.physicsgames.net/game/Fantastic_Contraption.html" target="_blank">Fantastic Contraption</a></td>
<td style="padding-left: 5px;" width="90" valign="top">Construction Games</td>
<td style="padding-left: 5px;" width="270" valign="top">Create crazy contraptions   with wheels and rods to guide the pink object to the pink area.</td>
</tr>
<tr>
<td style="padding-left: 5px;" width="24" valign="top"><strong>4</strong></td>
<td style="padding-left: 5px;" width="84" valign="top"><a href="http://www.physicsgames.net/game/Demolition_City.html">Demolition City</a></td>
<td style="padding-left: 5px;" width="90" valign="top">Demolition Games</td>
<td style="padding-left: 5px;" width="270" valign="top">Place dynamite on the concrete   pieces to reduce each building to a pile of rubble.</td>
</tr>
<tr>
<td style="padding-left: 5px;" width="24" valign="top"><strong>5</strong></td>
<td style="padding-left: 5px;" width="84" valign="top"><a href="http://www.physicsgames.net/game/Home_Sheep_Home.html">Home Sheep Home</a></td>
<td style="padding-left: 5px;" width="90" valign="top">Platform Games</td>
<td style="padding-left: 5px;" width="270" valign="top">Switch between three   different sized sheep and interact with the physics-based environment as you   try to guide them to the signpost.</td>
</tr>
<tr>
<td style="padding-left: 5px;" width="24" valign="top"><strong>6</strong></td>
<td style="padding-left: 5px;" width="84" valign="top"><a href="http://www.physicsgames.net/game/Contrast_Cannon.html">Contrast Cannon</a></td>
<td style="padding-left: 5px;" width="90" valign="top">Projectile Games</td>
<td style="padding-left: 5px;" width="270" valign="top">The screen is divided into   two sections; black and white. Each section has numbered targets, which you   must hit with balls that have the same number.</td>
</tr>
<tr>
<td style="padding-left: 5px;" width="24" valign="top"><strong>7</strong></td>
<td style="padding-left: 5px;" width="84" valign="top"><a href="http://www.physicsgames.net/game/Perfect_Balance.html">Perfect Balance</a></td>
<td style="padding-left: 5px;" width="90" valign="top">Stacking Games</td>
<td style="padding-left: 5px;" width="270" valign="top">A physics-based stacking   game. Balance shapes in 80 increasingly difficult levels.</td>
</tr>
<tr>
<td style="padding-left: 5px;" width="24" valign="top"><strong>8</strong></td>
<td style="padding-left: 5px;" width="84" valign="top"><a href="http://www.physicsgames.net/game/Physics_Invader.html" target="_blank">Physics Invader</a></td>
<td style="padding-left: 5px;" width="90" valign="top">Other Games</td>
<td style="padding-left: 5px;" width="270" valign="top">Space Invaders clone with   real physics! Shoot down alien ships and push their wreckage off of the   stage.</td>
</tr>
</tbody>
</table>
<p style="margin-top: 7px;">Go ahead; check out the games on this website. They may seem childish but have tremendous potential in terms of ideas for some mind-blowing simulation projects.</p>
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		<title>Gaming In Ten Years</title>
		<link>http://www.upsidelearning.com/blog/index.php/2011/08/25/gaming-in-ten-years/</link>
		<comments>http://www.upsidelearning.com/blog/index.php/2011/08/25/gaming-in-ten-years/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 10:19:01 +0000</pubDate>
		<dc:creator>Abhijit Kadle</dc:creator>
				<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Learning Games]]></category>

		<guid isPermaLink="false">http://www.upsidelearning.com/blog/?p=9164</guid>
		<description><![CDATA[Stumbled on this cool article from IGN earlier today that lists ten trends in gaming ten years from now. It attempts to describe briefly what games we’ll be playing in ten years time. Sony Entertainment (a big publisher of games) invited several leading game-makers to discuss what video game development will look like in a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.upsidelearning.com/blog/./wp-content/uploads/2011/08/590031_61414194.jpg"><img class="alignleft size-thumbnail wp-image-9168" title="Game In Ten Years" src="http://www.upsidelearning.com/blog/./wp-content/uploads/2011/08/590031_61414194-150x150.jpg" alt="" width="150" height="150" /></a>Stumbled on this cool <a href="http://games.ign.com/articles/118/1189659p1.html" target="_blank">article </a>from <a href="http://www.ign.com/" target="_blank">IGN </a>earlier today that lists ten trends in gaming ten years from now. It attempts to describe briefly what games we’ll be playing in ten years time. Sony Entertainment (a big publisher of games) invited several leading game-makers to discuss what video game development will look like in a decade.</p>
<p>The list in the article was based on their discussion. Very interesting, take a look.<span id="more-9164"></span></p>
<p>Three trends among those listed that may impact learning in a big way are:</p>
<ol style="padding-left: 30px;">
<li><strong>Always</strong> &#8211; connected gaming experiences – a always-connected environment will probably lead to an entirely different sort of game-play; we can’t even visualize what that might be like.</li>
<li style="margin-top: 10px;"><strong>Single-player gaming will end</strong> – We are already seeing more and more competitive, collaborative, synchronous, multiplayer game environments that are engaging vast audiences. As developing such games becomes cheaper, and devices with computing and bandwidth are available with users, there is no reason why learning games of the future will not be collaborative/competitive in nature. As a social animal, that plays; such types of gaming will have a big impact.</li>
<li style="margin-top: 10px;"><strong>Virtual reality</strong> – as they mention, we are finally close to realizing the promise of virtual reality. This means individuals will be able to interact with a virtual world in ways that are not possible right now and will almost certainly include totally new forms of interaction.  This sort of game technology will make for very effective simulations.</li>
</ol>
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		<title>What Is Game Based Learning?</title>
		<link>http://www.upsidelearning.com/blog/index.php/2011/06/20/what-is-game-based-learning/</link>
		<comments>http://www.upsidelearning.com/blog/index.php/2011/06/20/what-is-game-based-learning/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 09:27:28 +0000</pubDate>
		<dc:creator>Aneesh Bhat</dc:creator>
				<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[Learning Games]]></category>

		<guid isPermaLink="false">http://www.upsidelearning.com/blog/?p=8824</guid>
		<description><![CDATA[I spent close to a year laboring under the delusion that game based learning was all about incorporating course material into a game. After all, what else could it be? If I incorporate all the course learning objectives into a game setting and keep score – it qualifies as game based learning doesn&#8217;t it?
No! It [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.upsidelearning.com/blog/./wp-content/uploads/2010/03/game-design-blogs-e1283500149248.jpg"><img class="alignleft size-full wp-image-4119" title="What Is Game Based Learning?" src="http://www.upsidelearning.com/blog/./wp-content/uploads/2010/03/game-design-blogs-e1283500149248.jpg" alt="What Is Game Based Learning?" width="100" height="100" /></a>I spent close to a year laboring under the delusion that game based learning was all about incorporating course material into a game. After all, what else could it be? If I incorporate all the course learning objectives into a game setting and keep score – it qualifies as <a href="http://www.upsidelearning.com/game-based-learning.asp" target="_blank">game based learning</a> doesn&#8217;t it?</p>
<p><strong>No! It doesn’t!</strong></p>
<p><a href="https://www.msu.edu/~kidwaikh/cep901b/literaturereview/week08motivation.htm" target="_blank">Research</a> suggests that if learners are able to score and win the game without learning, they are more likely to do so. So what conclusion can we draw here?<span id="more-8824"></span></p>
<p><strong>In order for a game to be educational, it is imperative that the learners be required to learn in order to score and win the game.</strong><!--more--></p>
<p><strong>What makes a good learning game?</strong></p>
<p>A good learning game would include the following essential elements:</p>
<ul style="padding-left: 30px;">
<li><strong>Continuous Challenge</strong>: First identify the learning objectives of the course material and create a series of challenges, with each challenge leading up to another. Set clear, short-term goals appropriate to the level of the learner/player and the context in the game. Each challenge needs to map to a learning objective. Challenges are the key engagement factor with learners adapting to the difficulty level being built up in stages.</li>
<li style="margin-top:10px;"><strong>Interesting Storyline:</strong> <a href="https://www.msu.edu/~kidwaikh/cep901b/literaturereview/week08motivation.htm" target="_blank">Research</a> suggests that rewriting course lesson content in the form of a story combined with a challenge for students to overcome significantly improves learning performance. The learner is hooked on when the story and the game are interwoven.</li>
<li style="margin-top:10px;"><strong>Flexibility:</strong> Provide the learner with multiple ways to achieve each goal. Asking the learner a series of questions with options does not qualify as a game; it is nothing but a visual representation of a multiple choice question. Allow the learners to make a choice and design their own strategies while still achieving the learning objectives.</li>
<li style="margin-top:10px;"><strong>Immediate Rewards: </strong>Instead of the learners just accumulating points on a scoreboard, provide them with immediate rewards such as new capabilities in the game environment or even unlocking a new task or level. The idea is to make the learner/player continue playing the game. This is something that I realized while playing the game “Mafia Wars” on Facebook. Even though the game isn’t challenging, the immediate rewards kept me hooked.</li>
</ul>
<p><strong></strong><br />
What do you think are the characteristics of a good learning game? Please feel free to comment.</p>
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		<title>A Challenge For Designers Of Game Based Learning</title>
		<link>http://www.upsidelearning.com/blog/index.php/2011/05/24/a-challenge-for-designers-of-game-based-learning/</link>
		<comments>http://www.upsidelearning.com/blog/index.php/2011/05/24/a-challenge-for-designers-of-game-based-learning/#comments</comments>
		<pubDate>Tue, 24 May 2011 09:43:07 +0000</pubDate>
		<dc:creator>Aneesh Bhat</dc:creator>
				<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[Learning Games]]></category>

		<guid isPermaLink="false">http://www.upsidelearning.com/blog/?p=8755</guid>
		<description><![CDATA[I came across a challenge posted on the Innocentive website titled &#8211; Games for Health: Inspiring Adolescents to take Control of their Health. This challenge was posted by the Cincinnati Children’s Hospital and the Collaborative Chronic Care Network (C3N). The purpose of the challenge is to seek ideas for the design of a video game [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.upsidelearning.com/blog/./wp-content/uploads/2011/05/challenge-gbl-e1306225210534.jpg" target="_blank"><img class="alignleft size-full wp-image-8762" title="A Challenge For Designers Of Game Based Learning" src="http://www.upsidelearning.com/blog/./wp-content/uploads/2011/05/challenge-gbl-e1306225210534.jpg" alt="A Challenge For Designers Of Game Based Learning" width="120" height="125" /></a>I came across a challenge posted on the <a href="http://www.innocentive.com/" target="_blank">Innocentive website</a> titled &#8211; <a href="https://www.innocentive.com/ar/challenge/9932749" target="_blank">Games for Health: Inspiring Adolescents to take Control of their Health</a>. This challenge was posted by the <a href="http://www.cincinnatichildrens.org/" target="_blank">Cincinnati Children’s Hospital</a> and the <a href="http://www.c3nproject.org/" target="_blank">Collaborative Chronic Care Network (C3N)</a>. The purpose of the challenge is to seek ideas for the design of a video game that would inspire and empower kids with chronic diseases to become more engaged in managing their own illnesses.<span id="more-8755"></span></p>
<p><strong>Key Healthcare Issues</strong></p>
<p>Americans currently receive only about 50 percent of recommended care and typically perform only about half of the “self-management” procedures and behaviors necessary to keep them healthy. Traditional approaches to addressing these issues aren’t working quickly enough, that’s why the C3N (<a href="www.c3nproject.org" target="_blank">www.c3nproject.org</a>) was created. C3N is a new system of care to enable patients, clinicians and researchers to collaborate to solve important problems, and use their collective creativity and expertise to act in ways that improve health.</p>
<p><strong>Critical Issues That The Solution Must Address</strong><br />
C3N wants the game to do (at least) two main things</p>
<ol style="padding-left: 30px;">
<li><strong>Change patient behavior in the real world</strong> – improve adherence to medication and increase patient empowerment and activation</li>
<li><strong>Game to span both patient and clinician community</strong> – a bridge to improve clinician / patient interaction</li>
</ol>
<p><strong></strong><br />
<strong>Challenge Overview</strong></p>
<p>The Seeker, Collaborative Chronic Care Network (C3N), is looking for approaches to using games and/or game dynamics applications to inspire adolescents with inflammatory bowel disease (both Crohn’s disease and ulcerative colitis) and other chronic illnesses to create and maintain their own health.</p>
<p>A successful solution will present a clear description of how the game(s) should work and look like, ideally with initial thoughts on design and images.  Besides, an ideal solution will include the description of all or the majority of the following “components”:</p>
<ul style="padding-left: 30px;">
<li>It will clearly describe how the solution will create a community that will bring together adolescent IBD patients, their peers, their families and friends, and their doctors;</li>
<li>It will clearly articulate how the solution will produce sustained engagement in self-management behaviors in a way that is persuasive, appealing and engaging to adolescents;</li>
<li>It should provide well defined means for a “positive” peer pressure, i.e., allowing members of the community to positive affect and motivate other members;</li>
<li>It will promote enhanced self-management of the disease by the patients and constructive, collaborative interactions between patients and doctors or other clinicians;</li>
<li>It should provide some measures of “success”, that is, it should be able to “score” healthy behaviors that could be shared with the rest of the community, for example, using Twitter;</li>
<li>It should provide means for group competition, i.e., by allowing teams or leveling up (Scouts, Champions, Titans, etc.)</li>
<li>It should clearly define the platform upon which the proposed game(s) will run, i.e., mobile phones, Facebook, Internet portals of patient groups, etc.</li>
<li>It should be specific to IBD (both Crohn’s disease and ulcerative colitis) but adaptable to other chronic conditions with only minimal adjustments.</li>
<li>The Solvers are expected to provide a short (2-5 page) written description of their approaches along with drawings, diagrams or screen shots to illustrate the idea, if applicable.</li>
</ul>
<p><strong></strong><br />
<strong>Next Steps</strong></p>
<p>Log on to the <a href="http://www.innocentive.com/" target="_blank">Innocentive website</a> to view <a href="https://www.innocentive.com/ar/challenge/9932749" target="_blank">additional details</a> and register for the challenge. The deadline for submitting entries is June 18<sup>th</sup>, 2011.</p>
<p><strong>This is a splendid opportunity for designers of game based learning to showcase their talents. I’m sending in my entry, are you?</strong></p>
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		<title>Learning Creativity and About Creativity From Lego</title>
		<link>http://www.upsidelearning.com/blog/index.php/2011/04/21/learning-creativity-and-about-creativity-from-lego/</link>
		<comments>http://www.upsidelearning.com/blog/index.php/2011/04/21/learning-creativity-and-about-creativity-from-lego/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 10:05:58 +0000</pubDate>
		<dc:creator>Abhijit Kadle</dc:creator>
				<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Learning Creativity]]></category>
		<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[Lego]]></category>

		<guid isPermaLink="false">http://www.upsidelearning.com/blog/?p=8638</guid>
		<description><![CDATA[From my first space themed set at age six, into the Technic range in my teens and twenties, I continue to indulge my fascination for Lego brick sets. I’m what is termed an AFOL – Adult Fan of Lego; I believe it had and continues to have implications for how I structure my thoughts and [...]]]></description>
			<content:encoded><![CDATA[<p>From my first space themed set at age six, into the Technic range in my teens and twenties, I continue to indulge my fascination for Lego brick sets. I’m what is termed an AFOL – Adult Fan of Lego; I believe it had and continues to have implications for how I structure my thoughts and activities that involve work &amp; play. I’ve written before that <a href="http://www.upsidelearning.com/blog/index.php/2010/06/25/the-primal-power-of-play/" target="_blank">play is significant for learning</a> through what seems like an abnormally long human childhood (for an animal our size).  Oftentimes, I attribute my few creative skills to extensive play, building with Lego being a substantial part of it.<span id="more-8638"></span></p>
<p><a href="http://www.upsidelearning.com/blog/./wp-content/uploads/2011/04/legobricks.jpg" target="_blank"><img class="size-full wp-image-8639 alignnone" title="Lego Bricks" src="http://www.upsidelearning.com/blog/./wp-content/uploads/2011/04/legobricks-e1303364279315.jpg" alt="Lego Bricks" width="374" height="249" /></a><br />
So what do I mean by creative skills? These three mainly:</p>
<ol style="padding-left: 30px;">
<li>The ability to create/generate ideas, create things either virtual or real that have value, are new and surprising.</li>
<li>Being imaginative and extending ideas beyond the boundaries in which they are generated – taking A and applying it to B.</li>
<li>Being ‘creative’ within a system/framework. I studied engineering and found that it enabled a framework of thought that allowed me to be creative within its constraints. Systematic creativity is encouraged and enabled in many disciplines such as the arts, science, design and of course, engineering.</li>
</ol>
<p>The exceptionally creative people I’ve known over the years have shown distinct abilities that set them apart from others. Don’t get me wrong, every individual is creative in their own way; this creativity is essential to human adaptation to the varied situations encountered in life. However, there are some individuals you meet who shine in lateral thinking, making connections, drawing conclusions, reaching decisions and creating/generating something that is new, surprising and interesting.</p>
<p>So how does Lego figure in all this?</p>
<p>Lego encourages the development of the ability to create or generate ideas. Typically when a Lego player gets a box, they go over the parts and the accompanying building instructions for it, follow them once to build the model and then dismantle the component pieces all over again. At this point, some will rebuild the model to discover nuances of the set; most however, will try to create something that they’ve thought of. This translation of an abstract design thought into a working/physical representation is done using Lego bricks. Each individual creates something that is different from the other.</p>
<p>As a child, typically Lego isn’t taken at face value. In the sense that while the Lego bricks remain plastic parts, they are often assembled into ‘models’ that inhabit the child’s imagination. This type of extending the boundaries of the imagination into the physical world is very typical of individuals with creative skills.  So Lego encourages creativity by enabling an environment that allows for infinite combination, exploration within boundary constraints of a system (the Lego system in this case), and supports transformation – allows for the creation of entirely new models with little in common with the building instructions that come with the sets.</p>
<p>This offering a system of interaction and creation (leading to an environment of play) rather than a toy is great for play and learning. Lego encourages a systematic approach to creativity. While there are varying levels of expertise in building models with Lego,  the rules remain unchanged. As one learns the ropes, one realizes there are things that one can and cannot do within that environment. Any model building must take into account this framework of rules. This reflects the demands of creativity in real life as well.</p>
<p>Lego helps children imagine possibilities, create real/physical models based on their ideas, play, manipulate, modify and experiment with their creations, share their models, insights and techniques with others, and analyze their building experiences. Eventually, I feel digital learning environments would need functionality that allow similar activities.</p>
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		<title>Simulation Showcase &#8211; Inside the Haiti Earthquake</title>
		<link>http://www.upsidelearning.com/blog/index.php/2011/04/18/simulation-showcase-inside-the-haiti-earthquake/</link>
		<comments>http://www.upsidelearning.com/blog/index.php/2011/04/18/simulation-showcase-inside-the-haiti-earthquake/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 10:04:41 +0000</pubDate>
		<dc:creator>Aneesh Bhat</dc:creator>
				<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[Games And Simulation]]></category>
		<category><![CDATA[Simulation Showcase]]></category>
		<category><![CDATA[Simulation-based Learning]]></category>
		<category><![CDATA[Simulations]]></category>

		<guid isPermaLink="false">http://www.upsidelearning.com/blog/?p=8474</guid>
		<description><![CDATA[I came across a blog-post by Clark Aldrich titled &#8211; Using Serious Games and Simulations: A Quick and Dirty Guide . In this post, Clark talks about:

 What simulations are and aren&#8217;t
Where simulations fit in an organizations&#8217; flow of skills
Best practices in designing and creating simulations


After reading the post, I browsed the web for examples [...]]]></description>
			<content:encoded><![CDATA[<p>I came across a blog-post by Clark Aldrich titled &#8211; <a href="http://www.clarkaldrichdesigns.com/2009/12/using-serious-games-and-simulations.html" target="_blank">Using Serious Games and Simulations: A Quick and Dirty Guide</a> <a href="http://www.clarkaldrichdesigns.com/2009/12/using-serious-games-and-simulations.html"></a>. In this post, Clark talks about:</p>
<ul style="padding-left: 30px;">
<li> What simulations are and aren&#8217;t</li>
<li>Where simulations fit in an organizations&#8217; flow of skills</li>
<li>Best practices in designing and creating simulations</li>
</ul>
<p><strong></strong><br />
After reading the post, I browsed the web for examples of simulations that are capable of generating a powerful learning experience. One that really struck a chord was &#8211; <a href="http://www.insidedisaster.com/experience/Main.html" target="_blank">Inside the Haiti Earthquake</a>.  <strong><em>Inside the Haiti Earthquake</em></strong> is a first-person simulation based on documentary footage from Haiti and real-life decision scenarios.<span id="more-8474"></span></p>
<p>At 4:53 pm on January 12 2010, the worst earthquake to hit the Caribbean in 200 years struck the impoverished nation of Haiti. The epicenter of the 7.0-magnitude earthquake was only 25 kilometers from the country&#8217;s capital, Port-au-Prince; the devastation was massive and immediate.</p>
<p>When the earthquake happened, a team of journalists co-coordinating with the Canadian Red Cross were able to deploy with some of the first emergency response units and they came back a few times afterwards to film the progress.</p>
<p><strong><em>Inside The Haiti Earthquake</em></strong> is an interactive documentary project about the Red Cross response in Haiti that allows users to simulate the experience of a survivor, journalist or aid worker following the earthquake.  In each role, users have to make choices and face the consequence of their decisions which ultimately, says  the creator (Michael Gibson) will &#8220;deepen their understanding of the conflicts, challenges and contradictions of disaster relief.&#8221;</p>
<p><strong>The <a href="http://www.insidedisaster.com/experience/Main.html" target="_blank">simulation’s home page</a> has the following intro:</strong></p>
<p>Inside the Haiti Earthquake is designed to challenge assumptions about relief work in disaster situations.</p>
<p><a href="http://www.upsidelearning.com/blog/./wp-content/uploads/2011/04/simulation-showcase-haiti1.jpg" target="_blank"><img class="size-full wp-image-8479 alignnone" title="Simulation Showcase – Inside the Haiti Earthquake 1" src="http://www.upsidelearning.com/blog/./wp-content/uploads/2011/04/simulation-showcase-haiti1-e1302585332329.jpg" alt="Simulation Showcase – Inside the Haiti Earthquake 1" width="500" height="283" /></a></p>
<p>This is not a game. Nobody is keeping score. By playing the role of an aid worker, journalist and survivor, you will be given the opportunity to commit to various strategies, and experience their consequences.</p>
<p><a href="http://www.upsidelearning.com/blog/./wp-content/uploads/2011/04/simulation-showcase-haiti2.jpg" target="_blank"><img class="size-full wp-image-8480 alignnone" title="Simulation Showcase – Inside the Haiti Earthquake 2" src="http://www.upsidelearning.com/blog/./wp-content/uploads/2011/04/simulation-showcase-haiti2-e1302585372245.jpg" alt="Simulation Showcase – Inside the Haiti Earthquake 2" width="400" height="193" /></a></p>
<p>What follows is fairly simple. You are shown a scene and then have to pick one of multiple choices, which will influence how the rest of the story progresses.</p>
<p><a href="http://www.upsidelearning.com/blog/./wp-content/uploads/2011/04/simulation-showcase-haiti3.jpg" target="_blank"><img class="size-full wp-image-8477 alignnone" title="Simulation Showcase – Inside the Haiti Earthquake 3" src="http://www.upsidelearning.com/blog/./wp-content/uploads/2011/04/simulation-showcase-haiti3-e1302585254224.jpg" alt="Simulation Showcase – Inside the Haiti Earthquake 3" width="450" height="257" /></a></p>
<p><a href="http://insidethehaitiearthquake.com/" target="_blank">Inside the Haiti Earthquake </a>is PTV Productions’ first foray into web-based gaming. It is a nominee for the 2010 Canadian New Media Award for Best Web-Based Game. In November 2010 Michael Gibson presented a paper on the writing process at the International Conference on Interactive Story-telling in Edinburgh.</p>
<p>The paper is available for a free download <a href="http://www.zap.ca/HAITI%20EARQUAKE%20EXPERIENCE%20ICIDS.pdf" target="_blank">here</a></p>
<p>You can <a href="http://www.insidedisaster.com/experience/Main.html" target="_blank">try out</a> the simulation or  view the trailer for the Inside Disaster documentary <a href="http://vimeo.com/17943322" target="_blank">here</a></p>
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		<title>9 Essential Elements for Fun in Games</title>
		<link>http://www.upsidelearning.com/blog/index.php/2011/01/31/9-essential-elements-for-fun-in-games/</link>
		<comments>http://www.upsidelearning.com/blog/index.php/2011/01/31/9-essential-elements-for-fun-in-games/#comments</comments>
		<pubDate>Mon, 31 Jan 2011 10:45:31 +0000</pubDate>
		<dc:creator>Abhijit Kadle</dc:creator>
				<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[Serious Games]]></category>

		<guid isPermaLink="false">http://www.upsidelearning.com/blog/?p=7967</guid>
		<description><![CDATA[I’ve been obsessing about the design of games lately and have attempted to study some of the patterns of good games. First off, these observations are driven mainly by the games I’m playing on and off currently &#8211; Patapon 1 &#38; 2, Crysis, the Sims 3, Civilization 5, Angry Birds, and Need for Speed. Of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.upsidelearning.com/blog/./wp-content/uploads/2010/03/game-design-blogs-e1283500149248.jpg"><img class="size-full wp-image-4119 alignleft" title="Games Must-Haves" src="http://www.upsidelearning.com/blog/./wp-content/uploads/2010/03/game-design-blogs-e1283500149248.jpg" alt="Games Must-Haves" width="100" height="100" /></a>I’ve been obsessing about the design of games lately and have attempted to study some of the patterns of good games. First off, these observations are driven mainly by the games I’m playing on and off currently &#8211; Patapon 1 &amp; 2, Crysis, the Sims 3, Civilization 5, Angry Birds, and Need for Speed. Of these, Patapon is the one I’m enjoying the most as I compete against my six-year-old, and more so because it’s a very quirky, interesting game that runs on a portable platform with a very cool game mechanic.<span id="more-7967"></span></p>
<p>Patapon is really<strong> ‘fun’</strong>; and it set me thinking about what makes it fun. The perception of fun is a moving target, and it’d be difficult to say X element in a game promotes fun, but I’m hazarding sharing my thoughts. We’ve all seen games that are visually appealing, contain numerous game elements and aren’t <strong>‘fun’ </strong>to play at all. Then there are those games that don’t have sophisticated visual appeal, appear simple in mechanic but are still spell-binding and sap hour and hours of one’s time due to their fun and addictive game-play.</p>
<p>So these are &#8211; IMO, 9 essential elements in fun games:</p>
<ol style="padding-left: 30px;">
<li>The opportunities to allow for various types of game-play within a solid mechanic. For example, in a real-time strategy game, a player is able to formulate varied strategies depending on the challenges that face him/her. This response is targeted at a particular juncture in a particular situation that has formed as a result of player action within the game environment.</li>
<li style="margin-top: 15px;">The game environment needs to provide the space, or rather a sense of space that prompts the player to explore. The game environment need not necessarily be a 3D high-fidelity representation of reality. As I saw in Patapon, a simple layered 2D approach can work very well.</li>
<li style="margin-top: 15px;">The game mechanic needs to be solid and add infinite ‘replayability’. The rule set that defines the game structure must be logical, and allow for unique instantiation within the environment and the player’s interaction with it. If I look at Patapon as an example, the song/rhythm for an action mechanic is simple yet evocative and allows for a variety of interaction with the environment and non-player characters and elements.</li>
<li style="margin-top: 15px;">Every game must necessarily include a range of challenges. This is perhaps the simplest observation, to be commonly found in most commercial games. On the other hand, I have found this to be quite rare in learning games.</li>
<li style="margin-top: 15px;">Every game must target a range of abilities &#8211; the combination of abilities required to solve a game problem must progress incrementally. As the level of difficulty goes up, not one but a combination of abilities must be used to win. This sort of ‘ability scaffolding’ is important when players are expected to master the game as they play through levels.</li>
<li style="margin-top: 15px;">Every game must require varied levels of skill when using the abilities that the game provides. So while I mentioned a combination of abilities previously, its equally important that game requires an increment in the level of skill for abilities within the game.</li>
<li style="margin-top: 15px;">Rewards must be commensurate to the combination of abilities required and the appropriate skill level to solve a game problem/challenge. Too much reward for too little in relation the in-game demand abilities and skill levels vs. too little reward in relation to the in-game demand for abilities and skill levels. A balance has to be maintained and the player must find the reward fair when contrasted to the abilities and skills required to win in-game.</li>
<li style="margin-top: 15px;">Failure should never be cheap or free. There must always be a cost associated with it. While this cost may not seem like much and a player will repeatedly pay that cost to learn. Pricing failure encourages players to try out different strategies (combination of ability/skills) in attempt to avoid the price of failing.</li>
<li style="margin-top: 15px;">There must be multiple ways to win a game. Simple enough; this ties to the mechanic allowing for a variety of strategies to emerge during game-play. If there is typically a single and repeatable way to win, this would be more like a puzzle and not a game. Allowing for multiple win strategies or paths also provides good motivation for strategy exploration. “I can win using this combination, but can I win using another different combination?”</li>
</ol>
<p style="margin-top:15px;">What other elements would you add to this list? Share your elements in the comments below!</p>
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		<title>Game Based Learning Isn’t Always Electronic</title>
		<link>http://www.upsidelearning.com/blog/index.php/2011/01/03/game-based-learning-isnt-always-electronic/</link>
		<comments>http://www.upsidelearning.com/blog/index.php/2011/01/03/game-based-learning-isnt-always-electronic/#comments</comments>
		<pubDate>Mon, 03 Jan 2011 10:44:21 +0000</pubDate>
		<dc:creator>Abhijit Kadle</dc:creator>
				<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[Board Games]]></category>
		<category><![CDATA[GBL]]></category>
		<category><![CDATA[Learning Games]]></category>

		<guid isPermaLink="false">http://www.upsidelearning.com/blog/?p=7676</guid>
		<description><![CDATA[A very popular myth surrounding game-based learning is that it involves learning through video games. This article showcases The Healing Blade, a card game which is slowly gaining popularity among medical students in the United States.
The Healing Blade is a card game that teaches budding Med students the ins and outs of infectious disease. It [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.upsidelearning.com/blog/./wp-content/uploads/2010/03/game-design-blogs-e1283500149248.jpg"><img class="size-full wp-image-4119 alignleft" title="Game Based Learning Isn’t Always Electronic" src="http://www.upsidelearning.com/blog/./wp-content/uploads/2010/03/game-design-blogs-e1283500149248.jpg" alt="Game Based Learning Isn’t Always Electronic" width="100" height="100" /></a>A very popular myth surrounding game-based learning is that it involves learning through video games. This article showcases <a href="http://www.thehealingblade.com/#1" target="_blank">The Healing Blade</a>, a card game which is slowly gaining popularity among medical students in the United States.</p>
<p>The Healing Blade is a card game that teaches budding Med students the ins and outs of infectious disease. It was created by two doctors, Francis Kong and Arun Mathews, who founded the game company <a href="http://nerdcorelearning.com/" target="_blank">Nerdcore Learning</a>.<span id="more-7676"></span></p>
<p>In the game you play as either an Apothecary or a Lord of Pestilence. It&#8217;s a two player game where each player chooses one side. The goal is to beat your opponent through better card management. The game&#8217;s USP — playing the game teaches you which infectious diseases are vulnerable to which antibodies. It’s not a trivia game, but players learn or put into practice real-world knowledge of fighting infections during game play.</p>
<p>The game does not have the end-goal of generating a profit, but of generating funds to donate to a worthy cause. The money Nerdcore Learning raises by selling the game goes toward an organization Dr. Mathews created called HOPE, <a href="http://www.hopeconnectskids.org/" target="_blank">Hospital-based Online Pediatric Environment</a>, which provides video game consoles to pediatric hospitals.</p>
<p>There are numerous card and board games which can be used as effective learning aids in Instructor Led Trainings, and many more can be designed to satisfy specific learning outcomes.</p>
<p>Here’s a list of five more learning games (Board and Card) that I came across.</p>
<ul style="padding-left: 40px;">
<li><a href="http://www.sierramadregames.com/index_megafauna.htm" target="_blank">American Megafauna</a></li>
<li><a href="http://www.sierra-madre-games.com/conflict-simulations/#ecwid:mode=product&amp;product=1351772" target="_blank">Erosion</a><a href="http://www.sierra-madre-games.com/conflict-simulations/#ecwid:mode=product&amp;product=1351772"></a></li>
<li><a href="http://new.fantasyflightgames.com/edge_minisite_sec.asp?eidm=42&amp;esem=2" target="_blank">Britannia</a></li>
<li><a href="http://www.sierra-madre-games.com/conflict-simulations/#ecwid:mode=product&amp;product=1688286" target="_blank">ORIGINS &#8211; How We      Became Human</a></li>
<li><a href="http://www.koryheath.com/games/zendo/" target="_blank">Zendo<br />
</a></li>
</ul>
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