Adobe, recently announced moving their open-source development to Sourceforge. Looks like a desire to speed up their open-source development around the Flash platform. The new portal called Open@Adobe will hold Adobe’s open source projects in coming days.
I came across this mind map by Cammy Bean which covers nearly all the tools available for creating/authoring eLearning content. She tries to find answers to three simple questions regarding each tools mentioned in the mind map –
- When do I use it?
- What do I like about it?
- What do I not like about it?
After a few years of hype, mobile learning has now started flourishing; the advent of new generation of mobile devices, high-speed network access, powerful mobile browsers and better native apps are all contributing to this. There is still a lack of standardization across devices and amongst networks across geographical areas resulting in mlearning content development being somewhat constrained.
Before beginning to develop mLearning on their own, they should keep in mind some technical considerations. Earlier we’ve mentioned some tools that can assist you in mLearning applications. However, each one needs a fair bit of knowledge and skills before they can actually implement solutions using these tools.
Previously when I discussed freeform and template-based rapid content authoring tools, I kept software simulation tools aside.
The main reason was that such simulation tools are not always used for developing just any type of learning but focused on training content creation for a specific software application or system.
Just before I went on holiday recently I was asked how human learning has changed with the advent, penetration and increasing ubiquity of computing technology.
My answer was simple – it hasn’t.
Human learning hasn’t fundamentally changed over the last fifty years. Our ability to learn is something honed over several hundred millennia, it’s what set us apart from the primates in the first place.
While working on rapid authored courses (courses authored using rapid authoring tools), I often encounter the decision point of whether to use freeform rapid authoring tools or the traditional template-based tools. Both have their own pros and cons. In this post, I attempt to discuss more on these.
Last year, we mentioned that there is a time and place for rapid authoring while opting for it.
Came across an interesting video this morning via the elearningpost blog. Felt it was worthwhile sharing. A whole bunch of individuals talking about the semantic web, including one of my favorite writers/speakers – Clay Shirky. While I’ve written about the semantic web on this blog before, this video is a succinct way to understand what Web 3.0 is all about.
I have been involved with Rapid eLearning Projects at Upside and also creation of our own Rapid Authoring Framework that sits in our LMS (UpsideLMS). Naturally I do a lot of sifting around Rapid eLearning. I thought it would be a good idea to share my list of top 25 blog posts on the subject. These posts cover varied topics around rapid eLearning including authoring tools, effective techniques, and decision considerations. Some of the posts are on specific tools (like Articulate) but generally you will find them equally useful for any rapid tool/framework you use.
Adobe recently announced AIR for Mobile devices. This is an outcome of the Adobe initiated Open Screen Project, which was started a couple of years back. The Open Screen Project was started to help create a singular experience on multiple devices (using Flash) be it Computers, Mobiles, TV or Game consoles. There are several futuristic videos about how it will work available at http://www.openscreenproject.org/.
On Feb 15, 2010, at Mobile World Congress 2010, Adobe announced Adobe AIR for mobile devices, a consistent runtime for standalone applications which is an outcome of Adobe initiated Open-Screen project. As quoted by Adobe, the Open-Screen project has grown to around 70 ecosystem partners world-wide, which means many devices would be made capable of supporting the outcomes of this Adobe initiative. To begin with it will be available on Android in 2010. Adobe also unveiled Flash player 10.1 beta to developers and content providers at the same event.



