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It’s been an interesting start of the week, with the tiny Regifting game going viral of sorts within our office. Hit the jump and you’ll see just why.
http://www.regiftable.com/regiftingrobinpopup.html

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kirkpatrick-model1
In November 1959, Donald Kirkpatrick published a series of seminal articles on training evaluation in the ‘Journal of the ASTD’. In the fifty years since, his thoughts (Reaction, Learning, Behavior, and Results) have gone on to evolve into the legendary Kirkpatrick’s Four Level Evaluation Model and become the basis on which learning & development departments can show the value of training to the business. How has the model evolved over fifty years, is it still relevant? As designers of learning, have we applied the model with Don’s intent?

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Soon after I posted These are Not Serious Games on the blog and as a discussion on Linked-In, there was a flurry of comments over a couple of days that quickly covered some thoughts about Serious Games.

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Yes, I know haven’t posted anything interesting last few days. That’s because I’ve been in training this week; and would you believe it was Retail Sales training. What’s an instructional designer doing attending sales training?

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There’s more talk about Digital natives going around; Jeremiah Owyang blogged from the Corporate Social Networking Conference in Amsterdam. Time and again, this talk about Digital natives and the millenials comes up, and there still isn’t much agreement about the key issues at hand.

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We discovered ‘The Ten Commandments of eLearning” as elucidated by Cath Ellis and Clive Shepherd. We’ve decided to follow in the same vein and list our commandments. First off, we thought ten is too many to remember, so we cut it down to five. There are some similarities to Cath and Clive’s commandments but that is to be expected given the nature of this post.