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Top Learning Technology & Media Links Weekly DigestThe mLearning flavor spills over into this week too as we scour the web for the best in mobile everything.

We recently concluded a great show at mLearnCon 2011. You can read our first impressions of what we saw and heard at the exposition in Abhijit Kadle’s blog post. Also, get a sneak peek into the event’s backchannel right here.

It’s no secret that effective learning cannot be achieved without a robust strategy. If this remains true for eLearning, why shouldn’t you have a strategy for mLearning too?

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Chances are you’ve noticed performance support has entered our daily lives. It’s also quite possible it has missed your attention even if you are using performance support tools to do everyday tasks more effectively and with less effort – probably with better results.

One common performance support tool we use is GPS navigation system while driving. Another example is the use of Google maps on your phone to find an address in a locality. Come to think of it, it’s not long ago that we’d print maps, directions and notes when going on a trip to unknown places. The GPS changed that. There’s no real need to remember anything or to lug along a large set of print maps.

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Top Learning Technology & Media Links Weekly DigestIn continuation to our weekly roundup of the best links shared on Twitter and Facebook, here is a collection of our top 15 links from the last week, each accompanied by a quick brief.

1. 7 Predictions for the Gaming Industry in 2010
The video gaming industry made great strides this year. Here are 7 predictions for what to watch in 2011.

2. The Ultimate iPhone Guide: 60+ Essential Resources
The iPhone had a great year in 2010. Here’s a roundup of all the iPhone coverage this year.

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Training Plan For iPhone Application DevelopmentRight now, everyone wants to develop applications for mobile devices and in particular for the iPhone, as it has changed the way we look at mobile devices. There is lots of material available about iPhone development on the web but very little about how to go about it. While working on IPhone development I have collected some links and we thought of creating a training plan for iPhone development for other Upsiders.

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Upside Blog AppWe’re very excited to announce the availability of Upside Blog iPhone App. This App is designed to make it easy and more convenient for iPhone users to read and interact with posts on this blog.

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July Monthly RoundupIn continuation to our series of monthly roundup posts, here is a collection of our top 10 posts for July, each accompanied by a quick brief.

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IPhone- User Interface Guidelines – Part IIIIn continuation to my previous post of this series (Part I & Part II), I will be concluding my discussion on the various components available for developing the user interface of your iPhone application.

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IPhone- User Interface Guidelines- Part II I have already covered the types of applications, fundamental human interface design principles and the iPhone OS environment in my first post of this series. In this article and the next, I will try to summarize the various components available for developing the user interface of your iPhone application.

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About a month back I blogged about Smokescreen which allows advertisers to run simple Flash movies on iPad/iPhone using HTML5/JavaScript.  Today while checking my twitter feed I discovered Frash which runs Flash content on iPad/iPhone in a Safari browser. It’s an effort to take the Android implementation of Flash Player to run on iPad/iPhone.

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IPhone-User Interface Guidelines- Part IThe iPhone’s revolutionary user interface has changed the way we look at mobile devices. The iPhone SDK let’s you create native applications for the device. To assist the development of applications, Apple has provided the user interface guidelines document which provides information about types of applications you can develop and user interface guidelines to make effective applications.

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Adobe AIR and Flash PlayerOn Feb 15, 2010, at Mobile World Congress 2010, Adobe announced Adobe AIR for mobile devices, a consistent runtime for standalone applications which is an outcome of Adobe initiated Open-Screen project. As quoted by Adobe, the Open-Screen project has grown to around 70 ecosystem partners world-wide, which means many devices would be made capable of supporting the outcomes of this Adobe initiative. To begin with it will be available on Android in 2010. Adobe also unveiled Flash player 10.1 beta to developers and content providers at the same event.

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Recently we’ve been developing mobile applications for the iPhone. Mostly, this is a casual quiz game-type application where the user is presented with multiple choice questions. Based on the responses the user is presented with feedback about the efficacy of managing his time.