Abhijit Kadle | February 11th, 2011
The Horizon report for 2011 has been published and is available for download. I’d referred to last year’s report in one of my posts at the time.
This year, the predict mainstream adoption of electronic books and mobiles. This in their opinion will be followed by game-based learning and augmented reality within two to three years. Further on the time horizon are learning analytics and gesture based computing.
I’d recommend designers of learning download this report for a view on how learning technology will change in the next few years.
Abhijit Kadle | January 20th, 2010
The Horizon 2010 report has been published and is available for download. It’s definitely worth a read; lots of interesting trends that will affect the way we live and learn.
I found it interesting that the report points to mobile computing and open content as being on the near-term horizon, within the next 12 months. To follow after on the horizon are electronic books and augmented reality.
Abhijit Kadle | January 19th, 2010
During the course of a routine trawl of my news-feeds I stumbled on something interesting that I found relevant to my current research into mobile learning.
This particular post was from ReadWriteWeb and writes about a new type of iPhone application called PowerOne that in the post says ‘…wants to solve the “there’s not an App for that” problem that many professionals experience when they try to use their iPhones at work.’ I see mobile learning taking many forms, perhaps this is one of them.
Abhijit Kadle | January 14th, 2010
Wikipedia defines mobile learning as “Any sort of learning that happens when the learner is not at a fixed, predetermined location, or learning that happens when the learner takes advantage of the learning opportunities offered by mobile technologies”.
In other words, mLearning decreases limitation of learning location with the mobility of general portable devices1.
Simply put, mobile learning is the acquisition or modification of any knowledge and skill through using mobile technology, anywhere, anytime and results in the modification of behavior2.