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In this, my last post in the series (continuing from Part I and Part II), I explore what questions we’ve been asking when considering rapid prototyping tools (not just purely for mobile applications) and what we’ve learnt from it.

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As I mentioned in my last post about Rapid Prototyping mobile apps, I’ll be discussing levels of fidelity and how you could determine which level works for your mobile application design project. Fidelity indicates how closely a prototype resembles the final product. The term ‘fidelity’ is also commonly used in simulations and means essentially the same thing. There is a range of fidelity and mobile app prototypes can be placed along that range from low to high.

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As we move more and more into the mobile space, we’ve found that there are several things very different from conventional courseware. One of the things that come to my mind right away is that in mobile, we are doing away with storyboards. Content is viewed differently, it’s data that has to be managed and rendered within the limitations placed by a variety of mobile devices.

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I am currently traveling in the US meeting clients and prospects in various domains and of varied business sizes. The one thing that strikes me is the immense interest in the mobile learning solutions that we provide. I’ve earlier written about what I believe is the future of learning technology and it seems from my interactions, yes, mobile (or m-learning) is the future of e-learning.

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During the course of a routine trawl of my news-feeds I stumbled on something interesting that I found relevant to my current research into mobile learning.

Mobile Learning (mLearning) ApplicationsThis particular post was from ReadWriteWeb and writes about a new type of iPhone application called PowerOne that in the post says ‘…wants to solve the “there’s not an App for that” problem that many professionals experience when they try to use their iPhones at work.’ I see mobile learning taking many forms, perhaps this is one of them.