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| There is no doubt that a game-based approach makes learning more interesting, challenging, and entertaining. |
| Educational game situate learners into environments that represent as closely as possible the actual environments within which they will need to apply their learning, including related real-life problems or complexities. |
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| Although the learning environment mirrors real-life, it has built-in scaffolding techniques to make the learning more effective. These could include different levels of difficulty, guide or friend characters, hints, or immediate feedback on actions. |
| Learners must solve a problem or a series of real-world or fictional problems. They are free to explore the situation and alternatives, come up with solutions, and take actions. The consequences of their actions will affect the game’s flow and their position in the game. |
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| Educational games have a high emotional appeal. Learners are motivated to figure it all out and win the game. In multiplayer, synchronous games, a spirit of healthy competition exists, adding a thrill to the learning experience. Educational games can result in a true sense of winning and achievement, and thus learner satisfaction. |
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| We have developed several educational games, either as complete game based courses or as components of larger learning solutions. Depending on the learning objectives and audience profiles, these games have ranged from complex business games to small, fun interactivities. Some examples are listed below: |
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| K-12 Games |
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English spelling games for children aged 4 to 12. Words are displayed at the beginning of the game and users are disqualified after 3 wrong answers. Alternative quiz games allow users to choose the words that they want to be tested on. |
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| Trading Game |
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A multi-player, online application targeted at those involved in energy markets. This game teaches learners how to buy and sell the available commodities at the best possible prices, keeping in mind their risk profiles. |
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| Farmer Game |
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A short game to test the IQ of school-going children. |
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| Network Troubleshooting Game |
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A scenario-based, challenging game that presents typical network printing problems in a workplace. Learners can ask questions, evaluate answers, perform actions, view data, and then choose the network printing tests to run in order to diagnose the problem. |
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| Word and Puzzle Games |
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Fun interactivities included into management related courses to retain learner interest. For example, ‘find-the-words’ and ‘hangman’ games were added into a module on Financial Services. |
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| Spot
the Hazards Games |
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Games developed for safety related courses. Learners were shown a workplace environment within which they had to identify the potential hazards within a time limit. |
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