Amar Jadhav | June 2nd, 2010 | Mobile Learning
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After getting my hands dirty with SCORM implementation for mobile devices I think there are some key points to consider before implementing SCORM for mobile devices in any form.
- Identify the target device(s) like IPhone, Android based devices, Blackberry, J2ME based device(s) etc,
- Identify the Device OS version. e.g. Blackberry 4.6 and 5.0 has very different browser implementations.
- Does your targeted mobile device browser support the popup window functionality?
- Does your targeted mobile device browser have iframe or frameset support?
- Identify the implementation method of SCORM. e.g. we considered -
- JavaScript plus Google Gears API
- JavaScript plus HTML 5 database
- JavaScript plus native device language
- JavaScript plus MIDP profile i.e. J2ME
- Consider the application’s running mode; will it be
- Online: Requires continuous internet connection
- You may like to consider intermittent internet connection while attempting a course
- Offline: Doesn’t require continuous internet connection
- Online: Requires continuous internet connection
- Are you planning for cross platform SCORM player
- Currently this is possibly only using a web based SCORM player.
- Right now it seems offline applications cannot achieve cross-platform SCORM implementation
Keep these in mind before considering SCROM implementation for mobile devices.




June 3rd, 2010 at 6:12 pm
a web based SCORM player is a great tool
June 7th, 2010 at 10:08 am
Which are web based SCORM players? Please share the details.