Came across this really interesting article about gamification at SAP. Definitely worth a read.
SAP co-CEO Jim Hagemann Snabe is saying "If I look at how my kids are consuming software, if it's not desirable immediately, they throw it away. Can you imagine what happens to your IT landscape when these people come into business?"
The very same applies to Elearning as well, if your audience doesn't like it, they're going to trash it. So how do you make it engaging enough to prevent that from happening? I've written about gamification several times over the last few years, as I believe it will play an important role in the future of Elearning. Here are a few links to my previous posts:
Educause Review: “This Game Sucks”
3 Game Mechanics To Include In Learning Games
2 More Game Mechanics To Include In Learning Games
Are you adding gaminess to your courses and content? How are you doing it?