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Optimizing Web Media for Mobile LearningWe’ve recently been delivering simple content just-in-time for access through the websites that are designed to run on mobile devices.

It was easier said than done, here are some lessons we picked up along the way.

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In continuation to our series of monthly roundup posts, here is a collection of our top 10 posts for August, each accompanied by a quick brief.

1. Creating Successful m-Learning Strategy – Part 3
Third and final post of the series on creating successful m-learning strategy, based on the mLearnCon workshop, this post discusses about the tools and techniques used for developing mLearning courses.

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John Hegel lll and John Seely Brown have written an article titled ‘Six Fundamental Shifts in the Way We Work’ on HBR blog. The article summarizes the ideas from their new book – The Power of Pull.

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Media Design 101 – Basic UsabilitySome days ago, I wrote about some basic design principles pertinent to the presentation of information. Taking that forward, this post specifically addresses the issue of ‘Usability’.

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In this, my last post in the series (continuing from Part I and Part II), I explore what questions we’ve been asking when considering rapid prototyping tools (not just purely for mobile applications) and what we’ve learnt from it.

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Mobile Learning: An Upside Learning Point of ViewUpside Learning has moved into providing solutions that include mLearning in some form or the other. In some cases, the solution revolved purely around mobile technology. We often answer the same questions repeatedly – where do we use it? How do we use it? What devices are suitable? While the answers depend a lot on the context in which the question is asked, there is a fair bit of common ground in each answer.

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You need to take the time to listen to what Seth Priebatsch says about the emergence of the game layer. He also talks about four game dynamics, very interesting. “…we like to joke, with seven game dynamics, we can get anyone to do anything.”, “school is a game” makes some very powerful statements with serious implications for designers and developers of learning.

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eLearning Outsourcing: 5 Keys To Make It WorkSome months back I wrote a couple of posts about elearning outsourcing focusing on why to outsource elearning and how to select a vendor. This post focuses on how to make outsourcing work for you. I list the elements that I feel require key focus to ensure outsourcing is delivering the goods for you now and in future.

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Thanks to a tweet from @ChrisLAtkinson I reached this blog post and from there the 21st Century Education website. The site features 12 videos by educators explaining what works and what does not in our education system. They argue what should be done to actually deliver 21st century education.  Below are a couple of those videos.

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Delivering Social Learning

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Training Plan For iPhone Application DevelopmentRight now, everyone wants to develop applications for mobile devices and in particular for the iPhone, as it has changed the way we look at mobile devices. There is lots of material available about iPhone development on the web but very little about how to go about it. While working on IPhone development I have collected some links and we thought of creating a training plan for iPhone development for other Upsiders.

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As I mentioned in my last post about Rapid Prototyping mobile apps, I’ll be discussing levels of fidelity and how you could determine which level works for your mobile application design project. Fidelity indicates how closely a prototype resembles the final product. The term ‘fidelity’ is also commonly used in simulations and means essentially the same thing. There is a range of fidelity and mobile app prototypes can be placed along that range from low to high.