I am currently traveling in the US meeting clients and prospects in various domains and of varied business sizes. The one thing that strikes me is the immense interest in the mobile learning solutions that we provide. I’ve earlier written about what I believe is the future of learning technology and it seems from my interactions, yes, mobile (or m-learning) is the future of e-learning.
The war between Adobe and Apple just got hotter. With the announcement of iPhone OS 4.0 Apple has revised the Developer Program License Agreement to ban the use of cross compiler tools like Unity3d, Appcelerator’s Titanium, Adobe’s Flash CS5 etc. for developing iPhone and iPad applications. As per the new agreement developers can use only C, C++, Objective-C, and JavaScript to develop iPad/iPhone apps. Some companies like PhoneGap, Appcelerator and Unity3d having cross compiler products [that can publish the same code for iPhone/iPad or other mobile devices] have clarified or assured that the apps developed using their tools would still be accepted by Apple but there is no official response from Adobe on this.
This month’s Big Question on Learning Circuits Blog seeks to understand how we are keeping up with the increasingly complex tools and technologies landscape.
I reflect on this question from an organization perspective as opposed to an individual’s perspective. Here’s what we are doing in our organization:
Upside is doing a fair bit of mobile learning development and we blog about it regularly. In the process of development, we are often forced to explore the various tools available.
I want to share some tools which may assist you in developing mobile learning applications.
With our focus on mobile learning, we’re constantly attempting to address the multifarious platforms in the mobile technology space.
These days, phones are sophisticated, and some come with operating systems that allow for installation and removal of applications on the device. While this is a common and accepted paradigm on computers, its still relatively novel for mobile devices. Mobile devices in the past came with fixed features that couldn’t be altered, and a user had to make do with the functionality that shipped with the device.





